Talk for LDUG 1/27/2016

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Levi Pearson 2016-01-27 20:10:11 -07:00
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---
title: Variable Scope
subtitle: Not An Oral Hygeine Product
author: Levi Pearson
...
# Introduction
## Goals
+ Understand How Variable Naming Works
+ Learn What "Scope" Really Means
+ See How Different Languages Handle Scope
+ Identify Tricky Bits in Javascript Scope Rules
# Variables, Names, and Scope
## On the difficulty of names
> There are only two hard things in Computer Science:
> **cache invalidation** and **naming things**.
>
> -- Phil Karlton
## Some definitions
+ A **variable** is a **name** bound to a **storage location** within an
**environment**
+ An **environment** holds all variable bindings visible at some point in a
program.
+ Sometimes an environment is called a **context**
## What about scope?
+ The **scope** of a variable refers to the region of the program where its
binding is visible in the environment
*or*
+ **Scope** is the *property of a variable* that defines what part of the
program its name can be used in to identify the variable
## Static vs. dynamic
+ **Static** or **lexical**: Scope determined just by text of program
+ **Dynamic**: Scope affected by bindings in the run-time stack
## Early vs. late
+ Lexical scope can be determined at compile-time; sometimes called **early
binding**
+ Dynamic scope relies on run-time information; sometimes called **late
binding**
## Shadowing
+ Scopes of variables with the same name can *overlap*
+ Rules determine which scope "wins" at any point
+ The *losers* are said to be **shadowed** by the *winner*
+ Rule is usually a variation on "most recent declaration wins"
# Levels of scope
## Global scope
+ **Global** scope extends through the whole program
+ Sometimes restricted to just after the declaration.
## Function scope
+ **Function** scope extends through the whole function body
+ Sometimes restricted to just after the declaration, e.g. C
+ When not restricted, it is sometimes called **hoisting** the declaration
+ Hoisting affects scope, but not initialization point
* * *
~~~{.javascript}
// Shadowing and Hoisting
var x = 1;
function foo() {
console.log(x);
var x = 2;
console.log(x);
}
console.log(x);
~~~
* * *
~~~{.javascript}
// Shadowing and Hoisting
var x = 1;
function foo() {
console.log(x); // x is undefined!
var x = 2;
console.log(x); // prints 2
}
console.log(x); // prints 1
~~~
## Block scope
+ **Block** scope extends through a compound statement block
+ Variables declared in control statements (like `for`) are scoped to the block
+ Javascript (pre-ES6) and Python don't have block scopes!
+ ES6 keeps function scope for `var`, adds `let` and `const` for block scope
* * *
~~~{.javascript}
// Block Scope
var y = 2;
function foo() {
let x = 5;
for (let x = 0; x < 3; x++) {
let y = x + 1;
console.log(y);
}
console.log(x);
console.log(y);
let y = 3;
console.log(y);
}
console.log(y);
~~~
* * *
~~~{.javascript}
// Block Scope
var y = 2;
function foo() {
let x = 5;
for (let x = 0; x < 3; x++) {
let y = x + 1;
console.log(y); // prints 1, 2, 3
}
console.log(x); // prints 5
console.log(y); // ReferenceError
let y = 3;
console.log(y); // prints 3
}
console.log(y); // prints 2
~~~
## Other scopes
+ In C and C++, there is a **file** scope
+ Functional languages often provide **expression** scope
+ Languages with module systems provide **module** scope
+ Python has a module system and module scope; ES6 does too
## Dynamic scope
+ Dynamic scope refers to time periods instead of text regions
+ Dynamic global scope refers to the whole program execution
+ Dynamic function scope
+ starts when execution enters the function body
+ extends through any function calls in the body
+ ends when the function returns
+ Dynamic scope is default in Bourne-style shells, PowerShell, Emacs Lisp
+ Dynamic scope is optional in Perl, Common Lisp, and others
* * *
~~~{.javascript}
// In a hypothetical dynamically-scoped Javascript
var x = 1;
function foo() {
var x = 2;
bar();
}
function bar() {
console.log(x);
}
foo();
bar();
~~~
* * *
~~~{.javascript}
// In a hypothetical dynamically-scoped Javascript
var x = 1;
function foo() {
var x = 2;
bar();
}
function bar() {
console.log(x);
}
foo(); // prints 2
bar(); // prints 1
~~~
# Tricky Bits
## Assignment
+ What should be the scope of a variable created by assignment?
+ Local?
+ Can't assign to a variable in enclosing environment
+ Will create a new variable shadowing the one you wanted to change
+ Python works this way
+ Global?
+ Might accidentally change existing global instead of making a new one
+ Can work around it by declaring all your variables
+ Javascript works this way
+ Just make declaration of variables mandatory!
## Closures
+ A variable is **free** within a function body if:
+ it is referenced in the body
+ it is not declared in the body
+ it is not a parameter to the function
+ A function *closes over* free variables bound in an enclosing environment
+ The variables are found in its **closure**
+ We call a function returned from its enclosing environment a **closure** too
+ Bindings in a closure keep the scope from their *definition* point, even if
the function is invoked in a different environment
* * *
~~~{.javascript}
// Fun with closures!
function a() {
var x = 0;
return function() {
x++; console.log(x);
}
}
function b(g) {
var x = 0;
g(); console.log(x);
}
var c1 = a(), c2 = a();
b(c1);
b(c2);
b(c1);
~~~
* * *
~~~{.javascript}
// Fun with closures!
function a() {
var x = 0;
return function() {
x++; console.log(x);
}
}
function b(g) {
var x = 0;
g(); console.log(x);
}
var c1 = a(), c2 = a();
b(c1); // prints 1, 0
b(c2); // prints 1, 0
b(c1); // prints 2, 0
~~~
## This
+ It is dynamically scoped, late-bound
+ Rules for `this`:
1. invoked as a function, it is the global object
2. invoked with `new`, it is the object the constructor will return
3. invoked as a method, it is the object before the `.`
4. invoked with `call` or `apply`, it's what you asked it to be
5. wrapped by `Function.prototype.bind`, it's `bind`'s argument
6. invoked as a DOM Event handler, it's the element the event fired from
+ For closure creation, `this` is not a free variable
+ Except for ES6 arrow functions!
# Thanks for listening!

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