Break out UI code to a separate module
parent
07882f56ed
commit
a77f5bba05
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@ -0,0 +1,99 @@
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use arrayvec::ArrayString;
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use embedded_graphics::{
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draw_target::DrawTarget,
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mono_font::{ascii::FONT_6X9, MonoTextStyle, MonoTextStyleBuilder},
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pixelcolor::BinaryColor,
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prelude::*,
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primitives::{Circle, PrimitiveStyle},
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text::{Baseline, Text},
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};
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use core::fmt::Write;
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#[derive(Copy, Clone)]
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pub enum HelloEvent {
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Tick,
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Knob(i32),
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Button,
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}
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#[derive(Clone)]
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pub struct HelloDisplay<const W: i32, const H: i32> {
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circle_pos: (i32, i32),
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counter: i32,
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textbuf: ArrayString<15>,
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text_style: MonoTextStyle<'static, BinaryColor>,
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title: Text<'static, MonoTextStyle<'static, BinaryColor>>,
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}
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impl<const W: i32, const H: i32> HelloDisplay<W, H> {
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const C_RADIUS: i32 = 8;
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/// Construct a new HelloDisplay
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pub fn new() -> Self {
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let text_style = MonoTextStyleBuilder::new()
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.font(&FONT_6X9)
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.text_color(BinaryColor::On)
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.build();
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let title =
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Text::with_baseline("Hello Rust!", Point::new(20, 16), text_style, Baseline::Top);
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Self {
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circle_pos: (0, 0),
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counter: 0,
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textbuf: ArrayString::new(),
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text_style,
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title,
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}
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}
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/// Draw the current state of HelloDisplay onto the DrawTarget
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pub fn draw<D>(&mut self, target: &mut D) -> Result<(), D::Error>
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where
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D: DrawTarget<Color = BinaryColor>,
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{
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let (cx, cy) = self.circle_pos;
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let circle = Circle::new(Point::new(cx, cy), Self::C_RADIUS as u32)
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.into_styled(PrimitiveStyle::with_fill(BinaryColor::On));
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self.textbuf.clear();
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write!(&mut self.textbuf, "count: {}", self.counter).unwrap();
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let count = Text::with_baseline(
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&self.textbuf,
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Point::new(20, 36),
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self.text_style,
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Baseline::Top,
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);
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target.clear(BinaryColor::Off)?;
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self.title.draw(target)?;
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circle.draw(target)?;
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count.draw(target)?;
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Ok(())
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}
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/// Update the current state of HelloDisplay based on an event
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pub fn event(&mut self, event: HelloEvent) {
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match event {
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HelloEvent::Tick => {
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let (_, cy) = self.circle_pos;
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let cx_next = self
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.counter
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.max(Self::C_RADIUS / 2)
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.min(W - Self::C_RADIUS / 2);
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let mut cy_next = cy + 1;
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if cy_next > (H + Self::C_RADIUS) {
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cy_next = -Self::C_RADIUS
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};
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self.circle_pos = (cx_next, cy_next);
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}
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HelloEvent::Knob(pos_delta) => {
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self.counter = self.counter + pos_delta;
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}
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HelloEvent::Button => {}
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}
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}
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}
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70
src/main.rs
70
src/main.rs
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@ -1,8 +1,6 @@
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#![no_std]
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#![cfg_attr(not(doc), no_main)]
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use core::{cell::RefCell, fmt::Write};
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use panic_rtt_target as _;
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use rtt_target::{rprintln, rtt_init_print};
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@ -27,19 +25,14 @@ use switch_hal::{InputSwitch, IntoSwitch, OutputSwitch, ToggleableOutputSwitch};
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use ssd1306::{prelude::*, I2CDisplayInterface, Ssd1306};
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use embedded_graphics::{
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mono_font::{ascii::FONT_6X9, MonoTextStyleBuilder},
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pixelcolor::BinaryColor,
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prelude::*,
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primitives::{Circle, PrimitiveStyle},
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text::{Baseline, Text},
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};
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use arrayvec::ArrayString;
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use core::cell::RefCell;
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mod rotary;
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use rotary::{Direction, Rotary};
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mod hello_screen;
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use hello_screen::{HelloEvent, HelloDisplay};
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type ClkPin = PA8<Input<Floating>>;
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type DtPin = PA9<Input<Floating>>;
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@ -47,6 +40,9 @@ static CLK_PIN: Mutex<RefCell<Option<ClkPin>>> = Mutex::new(RefCell::new(None));
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static DT_PIN: Mutex<RefCell<Option<DtPin>>> = Mutex::new(RefCell::new(None));
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static COUNT: Mutex<RefCell<i32>> = Mutex::new(RefCell::new(0));
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const DISPLAY_W: i32 = 128;
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const DISPLAY_H: i32 = 64;
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#[entry]
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fn main() -> ! {
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// Init buffers for debug printing
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@ -141,58 +137,36 @@ fn main() -> ! {
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}
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NVIC::unpend(Interrupt::EXTI9_5);
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// We will draw a fixed message on the screen and also a moving circle
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rprintln!("Finished init, starting main loop");
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const C_RADIUS: i32 = 8;
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const DISPLAY_W: i32 = 128;
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const DISPLAY_H: i32 = 64;
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let mut cx = 20;
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let mut cy = 20;
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let text_style = MonoTextStyleBuilder::new()
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.font(&FONT_6X9)
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.text_color(BinaryColor::On)
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.build();
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let t = Text::with_baseline("Hello Rust!", Point::new(20, 16), text_style, Baseline::Top);
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// Create the hello UI
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let mut hello: HelloDisplay<DISPLAY_W, DISPLAY_H> = HelloDisplay::new();
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// Turn the LED on via the OutputPin trait
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led.on().unwrap();
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rprintln!("Finished init, starting main loop");
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let mut button_last = false;
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let mut counter_last = 0;
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// Microcontroller programs never exit main, so we must loop!
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loop {
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hello.draw(&mut display).unwrap();
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display.flush().unwrap();
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hello.event(HelloEvent::Tick);
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// Check our inputs
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let button = sw.is_active().unwrap();
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let counter = cortex_m::interrupt::free(|cs| *COUNT.borrow(cs).borrow());
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if button_last && !button {
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led.toggle().unwrap();
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hello.event(HelloEvent::Button);
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}
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button_last = button;
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let c = Circle::new(Point::new(cx, cy), C_RADIUS as u32)
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.into_styled(PrimitiveStyle::with_fill(BinaryColor::On));
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// Show the position of the knob and thus the ball
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let mut textbuf = ArrayString::<15>::new();
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write!(&mut textbuf, "count: {}", counter).unwrap();
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let count = Text::with_baseline(&textbuf, Point::new(20, 36), text_style, Baseline::Top);
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display.clear();
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c.draw(&mut display).unwrap();
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t.draw(&mut display).unwrap();
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count.draw(&mut display).unwrap();
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display.flush().unwrap();
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// Control the horizontal position with the knob
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cx = counter.max(C_RADIUS / 2).min(DISPLAY_W - C_RADIUS / 2);
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// Wrap the ball back to the top when it falls off the bottom
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cy += 1;
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if cy > (DISPLAY_H + C_RADIUS) {
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cy = -C_RADIUS
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};
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let counter = cortex_m::interrupt::free(|cs| *COUNT.borrow(cs).borrow());
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if counter_last != counter {
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hello.event(HelloEvent::Knob(counter - counter_last));
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}
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counter_last = counter;
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}
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}
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