Break out UI code to a separate module

master
Levi Pearson 2022-03-01 13:32:39 -07:00
parent 07882f56ed
commit a77f5bba05
2 changed files with 121 additions and 48 deletions

99
src/hello_screen.rs Normal file
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@ -0,0 +1,99 @@
use arrayvec::ArrayString;
use embedded_graphics::{
draw_target::DrawTarget,
mono_font::{ascii::FONT_6X9, MonoTextStyle, MonoTextStyleBuilder},
pixelcolor::BinaryColor,
prelude::*,
primitives::{Circle, PrimitiveStyle},
text::{Baseline, Text},
};
use core::fmt::Write;
#[derive(Copy, Clone)]
pub enum HelloEvent {
Tick,
Knob(i32),
Button,
}
#[derive(Clone)]
pub struct HelloDisplay<const W: i32, const H: i32> {
circle_pos: (i32, i32),
counter: i32,
textbuf: ArrayString<15>,
text_style: MonoTextStyle<'static, BinaryColor>,
title: Text<'static, MonoTextStyle<'static, BinaryColor>>,
}
impl<const W: i32, const H: i32> HelloDisplay<W, H> {
const C_RADIUS: i32 = 8;
/// Construct a new HelloDisplay
pub fn new() -> Self {
let text_style = MonoTextStyleBuilder::new()
.font(&FONT_6X9)
.text_color(BinaryColor::On)
.build();
let title =
Text::with_baseline("Hello Rust!", Point::new(20, 16), text_style, Baseline::Top);
Self {
circle_pos: (0, 0),
counter: 0,
textbuf: ArrayString::new(),
text_style,
title,
}
}
/// Draw the current state of HelloDisplay onto the DrawTarget
pub fn draw<D>(&mut self, target: &mut D) -> Result<(), D::Error>
where
D: DrawTarget<Color = BinaryColor>,
{
let (cx, cy) = self.circle_pos;
let circle = Circle::new(Point::new(cx, cy), Self::C_RADIUS as u32)
.into_styled(PrimitiveStyle::with_fill(BinaryColor::On));
self.textbuf.clear();
write!(&mut self.textbuf, "count: {}", self.counter).unwrap();
let count = Text::with_baseline(
&self.textbuf,
Point::new(20, 36),
self.text_style,
Baseline::Top,
);
target.clear(BinaryColor::Off)?;
self.title.draw(target)?;
circle.draw(target)?;
count.draw(target)?;
Ok(())
}
/// Update the current state of HelloDisplay based on an event
pub fn event(&mut self, event: HelloEvent) {
match event {
HelloEvent::Tick => {
let (_, cy) = self.circle_pos;
let cx_next = self
.counter
.max(Self::C_RADIUS / 2)
.min(W - Self::C_RADIUS / 2);
let mut cy_next = cy + 1;
if cy_next > (H + Self::C_RADIUS) {
cy_next = -Self::C_RADIUS
};
self.circle_pos = (cx_next, cy_next);
}
HelloEvent::Knob(pos_delta) => {
self.counter = self.counter + pos_delta;
}
HelloEvent::Button => {}
}
}
}

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@ -1,8 +1,6 @@
#![no_std]
#![cfg_attr(not(doc), no_main)]
use core::{cell::RefCell, fmt::Write};
use panic_rtt_target as _;
use rtt_target::{rprintln, rtt_init_print};
@ -27,19 +25,14 @@ use switch_hal::{InputSwitch, IntoSwitch, OutputSwitch, ToggleableOutputSwitch};
use ssd1306::{prelude::*, I2CDisplayInterface, Ssd1306};
use embedded_graphics::{
mono_font::{ascii::FONT_6X9, MonoTextStyleBuilder},
pixelcolor::BinaryColor,
prelude::*,
primitives::{Circle, PrimitiveStyle},
text::{Baseline, Text},
};
use arrayvec::ArrayString;
use core::cell::RefCell;
mod rotary;
use rotary::{Direction, Rotary};
mod hello_screen;
use hello_screen::{HelloEvent, HelloDisplay};
type ClkPin = PA8<Input<Floating>>;
type DtPin = PA9<Input<Floating>>;
@ -47,6 +40,9 @@ static CLK_PIN: Mutex<RefCell<Option<ClkPin>>> = Mutex::new(RefCell::new(None));
static DT_PIN: Mutex<RefCell<Option<DtPin>>> = Mutex::new(RefCell::new(None));
static COUNT: Mutex<RefCell<i32>> = Mutex::new(RefCell::new(0));
const DISPLAY_W: i32 = 128;
const DISPLAY_H: i32 = 64;
#[entry]
fn main() -> ! {
// Init buffers for debug printing
@ -141,58 +137,36 @@ fn main() -> ! {
}
NVIC::unpend(Interrupt::EXTI9_5);
// We will draw a fixed message on the screen and also a moving circle
rprintln!("Finished init, starting main loop");
const C_RADIUS: i32 = 8;
const DISPLAY_W: i32 = 128;
const DISPLAY_H: i32 = 64;
let mut cx = 20;
let mut cy = 20;
let text_style = MonoTextStyleBuilder::new()
.font(&FONT_6X9)
.text_color(BinaryColor::On)
.build();
let t = Text::with_baseline("Hello Rust!", Point::new(20, 16), text_style, Baseline::Top);
// Create the hello UI
let mut hello: HelloDisplay<DISPLAY_W, DISPLAY_H> = HelloDisplay::new();
// Turn the LED on via the OutputPin trait
led.on().unwrap();
rprintln!("Finished init, starting main loop");
let mut button_last = false;
let mut counter_last = 0;
// Microcontroller programs never exit main, so we must loop!
loop {
hello.draw(&mut display).unwrap();
display.flush().unwrap();
hello.event(HelloEvent::Tick);
// Check our inputs
let button = sw.is_active().unwrap();
let counter = cortex_m::interrupt::free(|cs| *COUNT.borrow(cs).borrow());
if button_last && !button {
led.toggle().unwrap();
hello.event(HelloEvent::Button);
}
button_last = button;
let c = Circle::new(Point::new(cx, cy), C_RADIUS as u32)
.into_styled(PrimitiveStyle::with_fill(BinaryColor::On));
// Show the position of the knob and thus the ball
let mut textbuf = ArrayString::<15>::new();
write!(&mut textbuf, "count: {}", counter).unwrap();
let count = Text::with_baseline(&textbuf, Point::new(20, 36), text_style, Baseline::Top);
display.clear();
c.draw(&mut display).unwrap();
t.draw(&mut display).unwrap();
count.draw(&mut display).unwrap();
display.flush().unwrap();
// Control the horizontal position with the knob
cx = counter.max(C_RADIUS / 2).min(DISPLAY_W - C_RADIUS / 2);
// Wrap the ball back to the top when it falls off the bottom
cy += 1;
if cy > (DISPLAY_H + C_RADIUS) {
cy = -C_RADIUS
};
let counter = cortex_m::interrupt::free(|cs| *COUNT.borrow(cs).borrow());
if counter_last != counter {
hello.event(HelloEvent::Knob(counter - counter_last));
}
counter_last = counter;
}
}