Dependency update
parent
eb1a4830ca
commit
ed3f393b81
File diff suppressed because it is too large
Load Diff
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@ -10,4 +10,5 @@ authors = [
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name = "rust-pilot"
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[dependencies]
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piston_window = "0.40.0"
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piston_window = "*"
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#"0.40.0"
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@ -17,9 +17,8 @@ impl Controls {
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}
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}
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pub fn update(&mut self, inp: Input) {
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match inp {
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Input::Press(b) => {
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pub fn update(&mut self, inp: &Event) {
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if let Some(b) = inp.press_args() {
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match b {
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Button::Keyboard(Key::Up) => { self.up_d = true; }
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Button::Keyboard(Key::Down) => { self.down_d = true; }
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@ -27,8 +26,9 @@ impl Controls {
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Button::Keyboard(Key::Right) => { self.right_d = true; }
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_ => {}
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}
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}
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Input::Release(b) => {
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if let Some(b) = inp.release_args() {
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match b {
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Button::Keyboard(Key::Up) => { self.up_d = false; }
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Button::Keyboard(Key::Down) => { self.down_d = false; }
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@ -38,8 +38,6 @@ impl Controls {
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_ => {}
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}
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}
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_ => {}
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}
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}
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pub fn thrust_control(&self) -> Scalar {
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@ -60,9 +60,11 @@ impl Game {
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}
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}
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pub fn render(&mut self, args: RenderArgs, w: PistonWindow) {
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pub fn render<GE>(&mut self, args: RenderArgs, w: &mut PistonWindow, e: &GE) where
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GE: GenericEvent
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{
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w.draw_2d(|context, gl| {
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w.draw_2d(e, |context, gl| {
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draw_background(gl);
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let ds = context.draw_state.blend(Blend::Alpha);
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@ -105,7 +107,7 @@ impl Game {
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self.camera.follow(self.player.position, &self.map);
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}
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pub fn input(&mut self, inp: Input) {
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pub fn input(&mut self, inp: &Event) {
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self.controls.update(inp);
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}
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}
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17
src/main.rs
17
src/main.rs
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@ -9,7 +9,7 @@ const XDIM: u32 = 600;
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const YDIM: u32 = 600;
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fn main() {
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let window: PistonWindow = WindowSettings::new(
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let mut window: PistonWindow = WindowSettings::new(
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"rust-pilot",
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[XDIM, YDIM]
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)
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@ -21,18 +21,19 @@ fn main() {
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// Create a new game and run it.
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let mut game = Game::new(XDIM as Scalar, YDIM as Scalar);
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for e in window {
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match e.event {
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Some(Event::Update(upd)) => {
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while let Some(e) = window.next() {
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match e {
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Event::Loop(Loop::Update(upd)) => {
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game.update(upd);
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}
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Some(Event::Render(ren)) => {
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game.render(ren, e);
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Event::Loop(Loop::Render(ren)) => {
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game.render(ren, &mut window, &e);
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}
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Some(Event::Input(inp)) => {
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game.input(inp);
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Event::Input(inp) => {
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let ev = Event::Input(inp);
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game.input(&ev);
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}
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_ => {
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