MEMORY { /* NOTE 1 K = 1 KiBi = 1024 bytes */ /* Code Zone - 0x00000000 to 0x1FFFFFFF */ FLASH : ORIGIN = 0x00000000, LENGTH = 256K RAM_ALIAS : ORIGIN = 0x01000000, LENGTH = 64K ROM : ORIGIN = 0x02000000, LENGTH = 32K /* SRAM Region - 0x00000000 to 0x003FFFFF */ RAM : ORIGIN = 0x20000000, LENGTH = 64K RAM_BITBAND : ORIGIN = 0x22000000, LENGTH = 1024K } /* This is where the call stack will be allocated. */ /* The stack is of the full descending type. */ /* You may want to use this variable to locate the call stack and static variables in different memory regions. Below is shown the default value */ /* _stack_start = ORIGIN(RAM) + LENGTH(RAM); */ /* You can use this symbol to customize the location of the .text section */ /* If omitted the .text section will be placed right after the .vector_table section */ /* This is required only on microcontrollers that store some configuration right after the vector table */ /* _stext = ORIGIN(FLASH) + 0x400; */ /* Example of putting non-initialized variables into custom RAM locations. */ /* This assumes you have defined a region RAM2 above, and in the Rust sources added the attribute `#[link_section = ".ram2bss"]` to the data you want to place there. */ /* Note that the section will not be zero-initialized by the runtime! */ /* SECTIONS { .ram2bss (NOLOAD) : ALIGN(4) { *(.ram2bss); . = ALIGN(4); } > RAM2 } INSERT AFTER .bss; */