33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
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MEMORY
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{
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/* NOTE 1 K = 1 KiBi = 1024 bytes */
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FLASH : ORIGIN = 0x08000000, LENGTH = 64K
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RAM : ORIGIN = 0x20000000, LENGTH = 20K
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}
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/* This is where the call stack will be allocated. */
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/* The stack is of the full descending type. */
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/* You may want to use this variable to locate the call stack and static
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variables in different memory regions. Below is shown the default value */
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/* _stack_start = ORIGIN(RAM) + LENGTH(RAM); */
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/* You can use this symbol to customize the location of the .text section */
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/* If omitted the .text section will be placed right after the .vector_table
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section */
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/* This is required only on microcontrollers that store some configuration right
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after the vector table */
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/* _stext = ORIGIN(FLASH) + 0x400; */
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/* Example of putting non-initialized variables into custom RAM locations. */
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/* This assumes you have defined a region RAM2 above, and in the Rust
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sources added the attribute `#[link_section = ".ram2bss"]` to the data
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you want to place there. */
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/* Note that the section will not be zero-initialized by the runtime! */
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/* SECTIONS {
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.ram2bss (NOLOAD) : ALIGN(4) {
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*(.ram2bss);
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. = ALIGN(4);
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} > RAM2
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} INSERT AFTER .bss;
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*/
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